Download Superfighters For Mac 1.0

Hi! Been waiting on this release for a while!

  • Thank you for downloading Superfighters para Mac from our software library. The version of the Mac application you are about to download is 1.0. The package you are about to download is authentic and was not repacked or modified in any way by us.
  • Feb 11, 2015 Download the latest version of Superfighters for Mac for free. Compare with similar apps on MacUpdate. Superfighters for Mac 1.0. 11 February 2015.

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Unfortunately whenever I start a game (alone, game lobby only worked once with this same issue) every destructible on the map breaks or glitches and the player kind of stutters around the spawn.

Are there any bugs in playing one man games?

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Download Superfighters 1.0 for Mac from our software library for free. Superfighters for Mac lies within Games, more precisely Action. Our built-in antivirus checked this Mac download and rated it as 100% safe. The size of the latest installer available is 3.6 MB. Superfighters Deluxe Demo was reviewed by Alexandru Chirila. SYSTEM REQUIREMENTS. Windows 7, Windows Vista (Service Pack 1) or Windows XP (Service Pack 3) Graphics card supporting DirectX 9.0c and Shader Model 1.1 (2.0 is recommended) A multithreaded or multi-core system is recommend. DOWNLOAD Superfighters Deluxe Demo 1.3.1b.

Download Superfighters For Mac 1.0 Iso

Download superfighters for mac 1.0 free

error report looks like so, maybe a sound issue to do with the volume parameter for players landing after spawn?:

Superfighters Deluxe - Unhandled Error
Superfighters Deluxe Pre-Alpha v.1.0.1 - Unhandled Error
Status: Game, False, Game

Superfighters Download Mac

Error: Bad incoming message for client
Error: MultiPacket error at 'MultiPacket'
System.Exception: Error: Could not play sound PLAYERLAND
[volume outside of range 0.0 - 1.0]
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: value
at Microsoft.Xna.Framework.Audio.SoundEffectInsta nce.set_Volume(Single value)
at Microsoft.Xna.Framework.Audio.SoundEffect.Play (Single volume, Single pitch, Single pan)
at SFD.SoundHandler.PlaySoundEffectGroup(SoundEff ectGroup seg, Single volume, Single pitch, Single pan)
at SFD.SoundHandler.PlaySoundEffectGroup(SoundEff ectGroup seg, Single volume, Single pitch, Single pan)
at SFD.SoundHandler.PlaySoundEffect(String soundId)
at SFD.SoundHandler.PlaySound(String soundId, Vector2 worldPosition, Single volumeModifier, GameOwnerEnum gameOwner)
at SFD.Client.HandleDataMessage(MessageType msgType, NetIncomingMessage msg)
at SFD.Client.HandleDataMessage(MessageType msgType, NetIncomingMessage msg)
Void HandleDataMessage(SFD.MessageType, Lidgren.Network.NetIncomingMessage)
at SFD.Client.HandleDataMessage(MessageType msgType, NetIncomingMessage msg)
at SFD.Client.readRun()